2019 Unity Turnbase System

The hobby during my is create own game, even thought it failed to publish. Whatever it left become a framework for future project. Moreover this will help me polish my skill and avoid being rusty. The reuse-able content in this project, included the turn base system, tile map read and spawning. Most important feature in this project is the AI it self. I recreated the AI path finding to the location while is enemy turn. It know how to find the shortest way, and avoid lava tile as possible. The range AI also know how to keep distance from player but staying in the best attack range. It can be very defensive or very offensive. The AI attack pattern also can be customize, you can assign priority skill like most damage, most character involved, or least HP. These pre-build project's purpose is just a boy's hobby. However it will help me to get a lot more faster when I meet similar stuff in the future.

Link : UnityProject