As a programmer, the most greatest thing that i contribute in this project is the mathematical algorithm spawning monster. In Pokemon Go, every player will see monster on the map and it is difference position. i understand that the monster is not synchronized, due to the server is expensive for this minor feature (synchronization), but sometimes minor thing make huge immersive, so i use the time to generate the monster and the position. As we know, server time will always be same no matter where are you. This algorithm achieved the minor feature, so that people can group up together to catch monster on map. And i save a lot of the server cost by using similar tactic to sync other stuff.
Example of the position sync
pos x = cos(servertime)
pos z = sin (servertime)
In this game every monster also generated sync, and they have own unique birth cert. so player cant cheat the monster so easily. we also can use the birth cert to generate the analysis of the player activity. like where and when player caught this monster. how often the players caught this monster in this area. so we can know where is the crowd and create a product against the next situation.
In front end, i have used the toony shader to improve the game, it make it more attractive, and colorful. the best thing i did, i write myself a post processing effect, ripple and radial to improve of the impact in game. As in the video you can see the blur point when the bullet hit things.
btw i also did the AI in the game alone. you can see the AI in this video.
radial blur
This is the molio the boss, sorry about the bgm, it should'nt be there. i made the battle high intense, even the animation not yet import
This is bello